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41

Sunday, November 20th 2011, 6:10pm

So after just a few min of thought I think I have the way I
should play.

1st: for
those that would give me neg honor points I ipm the defense to nothing then
raid with enough fleet to make the defending fleet run away I send max attacks
and take all the resources leaving them with no defense and no resources. I don't gain are lose HP, But
they still have their fleet ;)

2nd: I bash every player with HP by me no
matter if I get much resources are even crash a fleet I am only going for honor
points on them anyway. Yes defense bashing for +HP ;)

3rd: If I happen to find a bandit I crash them if
I can and take 100 % resources and gain +HP points.

4th: If I happen to find a target that I can run
out of deut so fleet can’t escape then I do option 1 until I get the fleet take
the df and the –HP for crashing the fleet, but by doing option 2 and 3
I get my +HP back.

Now I ask do you really think this will keep more noobies
playing the game sounds like more bashing then ever and more destroying of
accounts then ever but it will be the way to play :(

42

Sunday, November 20th 2011, 7:07pm

Now I ask do you really think this will keep more noobies
playing the game sounds like more bashing then ever and more destroying of
accounts then ever but it will be the way to play

yuppy .... !!!!!!!
an other oGame !!!!

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43

Sunday, November 20th 2011, 11:15pm

Thanks for your good postings. This thread is sticky now.

Please keep your mind - The most important reason for this testserver with OGame 3.0 is to test different / best settings. Therefore your factual discussions are very useful.

Regards, Francolino

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44

Tuesday, November 22nd 2011, 10:24am

honorably and bandit are just words. they are not interested in which career you choose. they are interested in the consequences of your choice.
are you a bandit, you like to destroy small noobs and let them unsubscribe? you are unwanted in ogame. they give you harder and harder negative bonus til you understand you should care about small noob account life.

my 2 cents.

anyway...

i have some ideas.
firs one: being a bandit has also a profitable option. your fleet goes 50% debris. if you are a good playa (it means you own an ogame account in your country with a 10KKK resource fleet) you are able not to be recycled from other players. so 50% is not a problem for you. but when you goes after a bunker you can have much more possibilities to take a profitable fight. The loot have to be only greater than 50% of your fleetloss value, not greater than 70%. and also in destroying other player's fleet.

second one: being a bandit give you no 50% loot protection on your resources. so... what is the problem? if i play without being attacked in a x2 universe i give the same amount of lootable resources to other player. i have already now to protect my 3kk resources from loot (6kk resource on planet on early morning i mean ^_^)

third one: being a bandit your fleet wont flee away. hey, this is like now it is.

fourth one: more fleets on the long time for un-honourable to take. ok, noobs need more than a year to came out from 500k point protection. when they do honorably (good) playa have 2kk point at least and have some trouble killing the noob because of the honorably loss. I'll take the problem for myself. let me be much more disonourable playa. i'd recycle them for you, honourable playa. let them come to me ^_^ it's so lovely to see a noob playa with a 100kk debris fleet who think a BOT programmed from GFdeveloper or a "honour-loss" can spare his fleet. let them perish to my fleet of non deut consuming rip. i can give you my entire 6 non bashing attack and if needed i would add a friend 6 ones. with 12 raids you can let the fleet with a 0.01% of the deut and that would not take off finally. and in these assumption if you need all those raids well... the defender should have had also 200KK deut on that planet. what a good news i eated that also.

my conclusion: i would prefer to be a bandit anyway. i have the same game i'm playing now, with the small debris bonus that gives me the small boost in growth i like to have and no restriction. lord of bandits? i think the real description should be worse and most unwanted player GF has on this server.

45

Tuesday, November 22nd 2011, 12:58pm

Interesting perspective :rolleyes:
Thought the debris bonus only played part when bandit was on the defensive. If it's for every combat, surely bandit is a superior option now. The reasoning for that is simple - if you're online for a lot of time, creating an optimal defense for 100% plunder and 50% satellite\enemy fleet debris, that's actually not that bad. Even if it's something like a 3 times increase to every planet's defense, it's still just 3 drops in the water :whistling:
But 50%(or even more in special unis) debris will make it easier to get fleet out of 1:3/1:5 escape, and it will also make every combat much more profitable. Also, if bandits still get 100% plunder from other bandits, then all they miss is 75% plunder from hp targets. In such case advantages severely outweigh disadvantages, but require a lot of commitment.
But emperor option would still be okay, with 75% raider plunder, still getting 100% plunder/50% debris from bandits. Not as good for optimal play, but decent when you have less time.

If that's how it is, I like it a lot. Adds variety among viable options and rewards skill. There might also be more bandits than now(but can't exactly predict) in the future, so more hp targets to crash :rolleyes:

46

Tuesday, November 22nd 2011, 1:01pm

honorably and bandit are just words. they are not interested in which career you choose. they are interested in the consequences of your choice.
are you a bandit, you like to destroy small noobs and let them unsubscribe? you are unwanted in ogame. they give you harder and harder negative bonus til you understand you should care about small noob account life.
I think it was said before no one has to be a bandit and yes it is true I spent just over 24 hr following the options i said. I went from being a bandit with more then 2000 hp in the negative to being a star lord 731 points +HP all i did was start bashing people with HP so the only change this system makes is it will turn players into those that bash for +HP . You can still attack anyone that is not in noobie protection just go bash the defense of someone with HP after you have made profit from someone that gave you -HP

47

Thursday, November 24th 2011, 6:48am

I found a player who does not use the fleetsave, he has all the planets in one solar system, he accumulates the resources and not fleetsave resources. He is white for me, I do not take its small fleet, but I doubled my planets attacking him constantly and I have no problem to fly its fleet with mine because the flies away.
noob protection?

48

Thursday, November 24th 2011, 1:23pm

I found a player who does not use the fleetsave, he has all the planets in one solar system, he accumulates the resources and not fleetsave resources. He is white for me, I do not take its small fleet, but I doubled my planets attacking him constantly and I have no problem to fly its fleet with mine because the flies away.
noob protection?

Well, that person is just dead weight. His fate would be same so long as there exists an 'attack' button in this game. With old protection, he'd get crashed by all the top players who are online all the time(unlike people who are targetting him now), and he'd lose his small fleet, too. He's probably going to turn into an inactive in a few days, so it's a bad example overall.

49

Saturday, December 10th 2011, 10:28am

Bumping this thread now for some discussion ^^

Okay, right now I'm in a post 500k point situation, which means that all my target range is effectively 1:10 ratio. I can target pretty much top600 from a top position, which is a decent amount of targets(still don't know how it'd affect less populated servers, of course).
Among them, due to bandits, there's approximately 200 hp targets. Even though being bandit right now makes only for moonmakers(to buff hp of person getting moons), there's still a lot of them.

I've noticed that if you attack everything that yields better average results, than attacking an inactive, you'll have your hp drop; as in there's more non-hp targets than hp targets, even though you destroy more stuff from hp targets(as those _have_ more stuff). If you're getting moonshots, your honor points will be rising anyway. If you spend time bashing defenses with no profit(but no losses) from hp player, you'll be losing some time but will stay even.
Overall, people still stay bandits, which is good. Basically, there's no more easy BC fleet crashes with no losses early on(or not as much), because of fleet escape; however, we get bandits with high resource plunder instead.

I can say that currently there's not enough targets to be attacking players non-stop for profit from just one planet, but it was the case before the change, anyway. Starting from ~3 jump gates, there'd be enough "better than inactive" targets for non-stop attacks, and anything further than that will allow you to pick only best targets for your time, not settling for something 'just better than inactive'.

That being said, I find post-500k point situation for a top player fairly enjoyable to play, at least on a populated server. I don't think it depends too much on the speed of universe, although there is a direct effect on how much resources you can grab and, more importantly, how easy it is to crash a fleet.
I've made up my mind on how to play before 250k points(1:5), between 250\500(1:5->1:10), and 500k-5kkk (1:10), so I know how I'll be playing in the next universe.
I believe the progress from 500k top for top player to be nearly the same as before noob protection change, as in, all the options are present. Big fleets get to kill medium fleets with no fleet escape; medium/small fleets get to target near-sized fleets with no escape and farm resources anyway, etc. Even if we'd be talking about crashing moon cargoes of a non-hp target for his deut at a later stage, that was the case where you'd rarely get the debris anyway, because of jump gates. And you'd still get the deut.
First phalanx for smashing noob expofleets at the very early stages obviously got nerfed, but no hard feelings about that :rolleyes:.

Overall...well, x1 could suck hard, but I and many other players that I know, wouldn't play it anyway. The 'boring' stage got prolonged, but I believe 500k point+ situation for a top player to be progressing in a very similar way to V2.

50

Sunday, January 8th 2012, 3:45pm

noob and bandit

how can you be a noob and bandit both??? This prevents us from helping other noobs when they keep getting attacked by bandits.

Kebab

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51

Sunday, January 8th 2012, 4:30pm

how can you be a noob and bandit both??? This prevents us from helping other noobs when they keep getting attacked by bandits.
Quite easily, noob protection is completely separate to the honour system, to avoid being a bandit you must attack honourably at all levels of the game.
How does this prevent you from helping other noobs?
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52

Tuesday, January 10th 2012, 12:14pm

well for one you can't spy thier attacker and you can't attack their attacker, really if they are go be a bandit because of honor system then that should open them up too being attacked by all players.

I just think if your go be agressive toward easy taret you yourself should be open for same

53

Thursday, September 13th 2012, 11:19pm

i have found a little problem of the HP sytem in my eyes anyway,


Recently myself & irish flash ACS'd V's ALTOR and we made the new number 1 ACS, BUT here is the problem

Military ranks:
Daaq - 20-24th
FLash - 1st
ALTOR - 9th

Overall rank:
Daaq - 20th
Flash - 3rd
ALTOR - 63rd (i think)

Flash V's ALTOR = total loss for flash of roughly 50 million
me & flash = win with roughly 45 mill profit


what i dont understand is...the HP target ALOTR (who was HP/name in gold for us both)

Earned myself and flash both received in total of - 55,000 DISHONORABLE points

now in my view the HP system is here to protect the weaker players of the uni, but we took out a top 10 fleet and in my eyes we were punished for it
i beleive it may be got to do with a recent update as myself and flash have ACS'd many times and this is the first negative HP we have received (unless target was not a HP target)

i must admit i am annoyed that now i have to work myself out of the negative HP now, and the only way i can think of doing it as fast as possible is defence bashing which defeats the purpose of the HP system.



i would like to know who else agree's with the Negative points we received and the people who disagree with us getting Negative HP.
and give the ogame team here something to look into

Thanks
Daaq

if you want to know more info please shoot me a message ill reply ASAP
Thread of the hit : New Top10 daaq360 [KNUCK] & irishflash [FULLMOON] VS alTor [CCCP] (T.D. 539.600.000/GAIN 62.895.057)
so you can sim yourselfs

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54

Friday, September 14th 2012, 12:30am

Quoted


ACS Attacks:
Honourable only if one of the following is met:
The military points of the defender is not less than 50% of the sum of the attackers military points.
Defender is a bandit


It was like that from the beginning.
So I guess that Altor had less than 50% of your combined military points.
I'm not saying that I like the HP system, just pointing out how it works.

There are many complaints about it, but I didn't see that anyone proposed a working solution (except to remove it completely)...
Life? Don't talk to me about life...

55

Friday, September 14th 2012, 1:06am

Quoted


ACS Attacks:
Honourable only if one of the following is met:
The military points of the defender is not less than 50% of the sum of the attackers military points.
Defender is a bandit


It was like that from the beginning.
So I guess that Altor had less than 50% of your combined military points.
I'm not saying that I like the HP system, just pointing out how it works.

There are many complaints about it, but I didn't see that anyone proposed a working solution (except to remove it completely)...

well on calculating the total ships he had via o-calc (excdluding cargo/probes & recylers) his was 403,731
ours combined were: 734.959

so does that mean if we were to hit him and have it honourable we would roughly need to send only 600k worth of ships

it also means why the hell do we have a ratio for fleeing as this isn even 2:1


now going by the military points as a whole per person i dont know what he had or we had at the time...but he was 9th i was 20th and flash 1st... but like lets be honest we go for a top 1 hit and it kinda sucks being given negative HP,


maybe what should happen... is the top 10 or 25 or 50 or 100 or whatever in military ranks should be HP no matter what is sent at them as they are top targets they know how to play they use their fleet... they keep it safe and they are NOT NOOBS, so i dont call it unfair that ALTOR lost his fleet.... he left it sitting when he knows how to FS and has done it many times...

HP system was made to help newer players stay in protection and similar, not help the people up high..

PS .ty marv for replying as.. i think the whole idea has to be looked at untill its really ironed out... regardless of how much a nightmare it is to impliment
But can i ask you do you agree that we earned Negative HP... or do you think it should of been a HP hit

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56

Friday, September 14th 2012, 10:05am

...
well on calculating the total ships he had via o-calc (excdluding cargo/probes & recylers) his was 403,731
ours combined were: 734.959

so does that mean if we were to hit him and have it honourable we would roughly need to send only 600k worth of ships

it also means why the hell do we have a ratio for fleeing as this isn even 2:1


now going by the military points as a whole per person i dont know what he had or we had at the time...but he was 9th i was 20th and flash 1st... but like lets be honest we go for a top 1 hit and it kinda sucks being given negative HP,


Ships that you send don't matter here. They only affect the escape ratio (up to 500k points). HP system only looks at military points that involved players have at the time of the strike.

I agree that you shouldn't loose HPs in a fight like this.

There are many flaws in the HP system. But this is perhaps the biggest.

As you said it yourself, HP system should help newbies. It should prevent a stronger player bullying weak players. And it more or less works when we are talking about 1vs1 fights.
But ACS is something completely different.

Let's say we have 6 players with approximately same MPs. If 5 players organize an attack and destroy the 6th, they will get negative HPs.
Don't know about the rest of you, but in my eyes, that's just silly. Organizing a 5 players attack takes a lot of effort, and I always like to see those kind of fights in the HoF section.
Furthermore, if 5 players manage to take out a single player, it means that they timed the attack really well, because the defender didn't manage to get any help from his allies.

HP system simply says "ACS is unfair".

If HP system would affect only 1vs1 fights, that problem would be solved. But then I could ask you to send a probe with my attack on a newbie and thus avoid loosing my HPs.

Note:
I do agree that in RL terms, a 5vs1 fight is unfair, but in OGame terms it isn't. It's exactly what OGame is about.

Edit:
Maybe HP system could behave the same like fleet escape?
"By the time a player reaches 500k points, he should know the basics of the game and therefore isn't protected by HP system anymore. That means HPs can't be lost when attacking that player."
Life? Don't talk to me about life...

57

Friday, September 14th 2012, 6:47pm

ACSing is a total different thing... like as i said if flash (number 1 fleeter) was to go alone he makes a loss on the hit... so therefore he needs to ACs with someone to make profit (which the game is all about) which he did but got punished for it...

i think it still needs alot of work but i think hits that require ACSing regardless of the how many are Defending the target,

EG:
MASSIVE turtled planet with top 10 fleet = need as many ppl with fodder as ya can take... i dont see why it could earn negative HP for someone... as it is needed to get through the defences and ships

maybe a Ratio is the solution... to the higher up side of things...BUT HP system should stay active over 500k because when your in an advanced uni EG uni1.org 500k is nothing so it would need to be dependant on the number 1 player maybe



sorry for any total off parts in the reply... trying to reply when i got very little time on my hands lol......