Bumping this thread now for some discussion
Okay, right now I'm in a post 500k point situation, which means that all my target range is effectively 1:10 ratio. I can target pretty much top600 from a top position, which is a decent amount of targets(still don't know how it'd affect less populated servers, of course).
Among them, due to bandits, there's approximately 200 hp targets. Even though being bandit right now makes only for moonmakers(to buff hp of person getting moons), there's still a lot of them.
I've noticed that if you attack everything that yields better average results, than attacking an inactive, you'll have your hp drop; as in there's more non-hp targets than hp targets, even though you destroy more stuff from hp targets(as those _have_ more stuff). If you're getting moonshots, your honor points will be rising anyway. If you spend time bashing defenses with no profit(but no losses) from hp player, you'll be losing some time but will stay even.
Overall, people still stay bandits, which is good. Basically, there's no more easy BC fleet crashes with no losses early on(or not as much), because of fleet escape; however, we get bandits with high resource plunder instead.
I can say that currently there's not enough targets to be attacking players non-stop for profit from just one planet, but it was the case before the change, anyway. Starting from ~3 jump gates, there'd be enough "better than inactive" targets for non-stop attacks, and anything further than that will allow you to pick only best targets for your time, not settling for something 'just better than inactive'.
That being said, I find post-500k point situation for a top player fairly enjoyable to play, at least on a populated server. I don't think it depends too much on the speed of universe, although there is a direct effect on how much resources you can grab and, more importantly, how easy it is to crash a fleet.
I've made up my mind on how to play before 250k points(1:5), between 250\500(1:5->1:10), and 500k-5kkk (1:10), so I know how I'll be playing in the next universe.
I believe the progress from 500k top for top player to be nearly the same as before noob protection change, as in, all the options are present. Big fleets get to kill medium fleets with no fleet escape; medium/small fleets get to target near-sized fleets with no escape and farm resources anyway, etc. Even if we'd be talking about crashing moon cargoes of a non-hp target for his deut at a later stage, that was the case where you'd rarely get the debris anyway, because of jump gates. And you'd still get the deut.
First phalanx for smashing noob expofleets at the very early stages obviously got nerfed, but no hard feelings about that

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Overall...well, x1 could suck hard, but I and many other players that I know, wouldn't play it anyway. The 'boring' stage got prolonged, but I believe 500k point+ situation for a top player to be progressing in a very similar way to V2.