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[Tolerated] AntiGame Origin

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Francolino

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1

Monday, October 31st 2011, 11:19pm

AntiGame Origin

Dear player,

AntiGame Origin .
Please report bugs and problems here to help us.

Translations : AntiGame Origin - Translations

- movement - planet image not hidden
- Calculator off when layout ...

Francolino

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2

Tuesday, November 1st 2011, 9:49am


8arlock

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3

Tuesday, November 1st 2011, 4:19pm

but if that looks too cumbesome to you, you could use the new URL of that image:


It is better to replace URL to embedded images:
1) there are no problems if the server is unavailable;
2) less load on the server;
3) when changing image name is not necessary to change the code.

There is no difference of energies and the number of satellites for its production in the German universe for mines.
I may have found a solution which does not depend on the language of the server. It should be a string:

Source code

1
2
3
4
var energy = $('#action ul li')
.filter( function(){return $(this).html().indexOf( Options.Labels.lbl_RequiredEnergy ) >- 1 } )
.find('.time')
;

Replace with:

Source code

1
2
var ul_size =($('#action ul li').size()-3);
var energy = (ul_size > 0) ? $('#action ul li:eq('+ul_size.toString()+')').find('.time') : '';

This post has been edited 2 times, last edit by "8arlock" (Nov 2nd 2011, 11:20am)


4

Wednesday, November 2nd 2011, 12:43pm

Gentlemen's you did great work with this script ;) Good job!
Just want to ask, where can be found the source for translation. Old translation file still works for my country, but some sentences are not translated or are outdated.
-Ogame Recension-
Ogame need a change!
-Check my account for my ideas-

5

Wednesday, November 2nd 2011, 1:19pm

as previously asked in the .org board (probably the wrong place I agree) I'd like to ask for some useful adaptation of the Tarja script to Origin, since this should be the script for that uni :P

Mainly what we need as soon as possible is to have military points shown in the spy reports in order to try to balance our attacking fleet towards that factor. Too many other things will have to be fixed for this uni but I'm sure all the changes will become the standard for "normal" unis very soon, those after the fusion immediately but the old ones as well (as somehow anticipated by Wethea in the .org board).
It won't be wasted time and effort and it will help us very much understanding if/how this escape feature is breaking combat tecniques completely or if it is anything we could face and..... tolerate (till 50k points as it was wisely changed recently)

Thanks and best regards


Francolino

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6

Wednesday, November 2nd 2011, 2:53pm

Just want to ask, where can be found the source for translation. Old translation file still works for my country, but some sentences are not translated or are outdated.


You find all other languages in the there http://userscripts.org/scripts/show/59079
Right now i haven't the time to include the language pack - It's up to those mate who wanna maintain this project.

7

Wednesday, November 2nd 2011, 3:42pm

Francolino: Thanks :)
Btw, what about _HeDo ?
As the script is now supported by more than one person, we could make a thread, where anyone can post a updated translation for this script "Antigame Orgin". What do you say ?

Of course if you will have time :gamer:
-Ogame Recension-
Ogame need a change!
-Check my account for my ideas-

benneb

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8

Wednesday, November 2nd 2011, 6:20pm

_HeDo do IE fix

9

Thursday, November 3rd 2011, 11:10am

I will post my changes in the afternoon :)

10

Thursday, November 3rd 2011, 5:09pm

I will post my changes in the afternoon :)
done!

Francolino

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11

Thursday, November 3rd 2011, 8:22pm

Hello,

Here is the next version, please help us and test it. Please report problems here in this thread.

http://userscripts.org/scripts/show/117158

This version is named AntiGame Origin Testversion - please deactivate the other version when you test it. And don't forget to change it back when you use the Origin version later.


03.11.2011 v1.31.0
+ Added OSimulate to available battle simulators
+ Added transition effect to settings page
* Fixes to javascript code (IE)
* Fixes energy calculation

12

Friday, November 4th 2011, 1:43am

Could you please add my SK translation ? :)
-Ogame Recension-
Ogame need a change!
-Check my account for my ideas-

13

Friday, November 4th 2011, 8:56am

In order to keep the file size minimum, it would be interesting to put all the translations on the server and request them by demand.
this way it won't be necessary to have them downloaded manually by the user :)

Francolino

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14

Friday, November 4th 2011, 10:17am

About translations:

- Started a translation thread AntiGame Origin - Translations and added those from sirEdward
- As HeDo suggest we ( he ;-) ) should include those function to store translations only on the server and load them if needed.

15

Friday, November 4th 2011, 11:41am

_HeDo: Exactly what i mean to have.
If i understand it correctly, there would be not need to install manualy language file, but it will be integrated function linked to language file ?
So i will edit my translation to make it as single file script :) Thanks gentlemen's ;)
-Ogame Recension-
Ogame need a change!
-Check my account for my ideas-

Francolino

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16

Friday, November 4th 2011, 12:08pm

_HeDo: Exactly what i mean to have.
If i understand it correctly, there would be not need to install manualy language file, but it will be integrated function linked to language file ?
So i will edit my translation to make it as single file script :) Thanks gentlemen's ;)


Correct :) Much better to maintain each translation.

17

Friday, November 4th 2011, 1:11pm

yes it can be done :)
I'll take a look at it!

18

Saturday, November 5th 2011, 8:22pm

Hey there,

is there any thing i have to do to make this Script run?...

i have installed GreasMonkey and also this Script but it doesn´t work..
can anybody help me?

greets M-209

19

Sunday, November 6th 2011, 1:25am

Hey there,

is there any thing i have to do to make this Script run?...

i have installed GreasMonkey and also this Script but it doesn´t work..
can anybody help me?

greets M-209
it should work out of the box, simply uninstall/disable any previous antigame versions

20

Sunday, November 6th 2011, 8:43am

Ok... i did a really stupid mistake ;)

i added www.ogame.org to the global excludes... now it works perfectly :))

21

Sunday, November 6th 2011, 10:34am

Ok... i did a really stupid mistake ;)

i added www.ogame.org to the global excludes... now it works perfectly :))
nice one XD

Francolino

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22

Sunday, November 6th 2011, 3:15pm

small display issue:
habe hier einen kleinen Anzeigefehler gefunden. (Nur antigame_origin_testvers aktiv)
http://www.abload.de/img/ohnetitel-1mrona.jpg

Francolino

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23

Sunday, November 6th 2011, 3:37pm

Update 1.31.0 - by _HeDo



06.11.2011 v1.31.0
+ Added OSimulate to available battle simulators
+ Added transition effect to settings page
* Fixes to javascript code (IE)
* Fixes energy calculation

8arlock

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24

Monday, November 7th 2011, 1:25pm

I'm sorry :( , but it is better to remove from the script my fix for the energy calculation as a possible source of problems with other scripts.
This and some other problems related with interference between the language of the server, installing the interface language and scripts for additional languages.
The optimum would be to rewrite the system of support for other languages.
For myself, I changed the script to ignore setting the interface language and always used the language of the server.
Because this leads to a change in the text of the game is not the expected player this is not necessary do it all.

Francolino

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25

Monday, November 7th 2011, 2:12pm

Thanks 8arlock , it's already on the way.

26

Monday, November 7th 2011, 7:02pm

Info Complete

Info Complete cancels out the "Battle Simulator Button" and doesn't allow it to transfer the info correctly putting a NaN" also any slimed style (Reduced Image) knocks anitgame text into other text (this isn't much an issue for me as I can adapt)

If a pic is needed I'll gladly show you

though with my add-ons sometimes it knocks antigame around

8arlock

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27

Tuesday, November 8th 2011, 1:10pm

In last ver do not work sim button.
Change from

Source code

1
sim.innerHTML = '' + simulatorName + '';

on

Source code

1
sim.innerHTML = '<a class="buttonSave" href="javascript:void(0)"><span>'+ simulatorName + '</span></a>';

WebSim and DragoSim - work.
osimulate - not!!!
Return the setting to a working simulator changing

Source code

1
msg_addSimButton: 3, // 0 - no, 1 - WebSim, 2 - DragoSim, 3 - OSimulate

of

Source code

1
msg_addSimButton: 1, // 0 - no, 1 - WebSim, 2 - DragoSim, 3 - OSimulate

The author osimulate need to fix your code so that execution submitToSim is not interrupted due to lack of the element sim_input ;)

28

Tuesday, November 8th 2011, 1:22pm

In last ver do not work sim button.
Change from

Source code

1
sim.innerHTML = '' + simulatorName + '';

on

Source code

1
sim.innerHTML = ''+ simulatorName + '';

WebSim and DragoSim - work.
osimulate - not!!!
Return the setting to a working simulator changing

Source code

1
msg_addSimButton: 3, // 0 - no, 1 - WebSim, 2 - DragoSim, 3 - OSimulate

of

Source code

1
msg_addSimButton: 1, // 0 - no, 1 - WebSim, 2 - DragoSim, 3 - OSimulate

The author osimulate need to fix your code so that execution submitToSim is not interrupted due to lack of the element sim_input ;)
it is already fixed in the dev version, we are testing it to check that everything is all right:
http://userscripts.org/scripts/show/117158

8arlock

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29

Tuesday, November 8th 2011, 3:40pm

Now called, but not properly fill simulator field.
Report:

osimulate


for example WebSim:

30

Tuesday, November 8th 2011, 5:57pm

omg, i suppose this is caused by the different charset. I need to investigate further, have you tried if dragosim works?

8arlock

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31

Wednesday, November 9th 2011, 9:49am

DragoSim - fail on ogame.ru.

32

Wednesday, November 9th 2011, 11:21am

DragoSim - fail on ogame.ru.
index.php?page=Attachment&attachmentID=157
ok, then we have identified the problem.
it lies in the url encoding of the spy report, because all extra ascii characters get corrupted in http protocol (without proper encoding).
websim url encodes the report before sending, dragosim and osimulate don't.

I will fix this annoying behaviour in the next version of OSimulate, we will conduct several test until we ensure it is completely fixed.
we are sorry for the inconvenience.

Francolino

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33

Friday, November 11th 2011, 11:15am

Updated the public version :
11.11.2011 v1.31.2
* Fixes charsets / NaN

A lot of thanks to HeDo

34

Sunday, November 13th 2011, 2:49am

Why is this add on going through so many changes? Just leave Tarja's version alone as it works for most. I can tell you that most don't want anything but speedsim or dragosim available. We can do without osimulate.

So far the good build most were using is being replaced with crap. Stop with the releases unless its bug free. New versions just to roll back???????

Get a version and test it. Damn shame this add on is now with a new group of people.

Francolino

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35

Sunday, November 13th 2011, 4:16am

Just leave Tarja's version alone as it works for most.


Feel free to use the version from Tarja - this script is still available.

36

Sunday, November 13th 2011, 8:47pm

Great project guys! It's good to see that this great script is continuing development(although it are only small fixes). One problem that is still there is the alliance page, the 'member list' shows the Ogame logo a few times. Not a big problem, but it seems to be caused by Antigame since the 2.3.0 update :)


Kramagon

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37

Sunday, November 13th 2011, 9:57pm

Great project guys! It's good to see that this great script is continuing development(although it are only small fixes). One problem that is still there is the alliance page, the 'member list' shows the Ogame logo a few times. Not a big problem, but it seems to be caused by Antigame since the 2.3.0 update :)


That problem isn't caused for Antigame.


38

Monday, November 14th 2011, 11:20am

Gentlemen's, update 1.32.0 is installed as Antigame, not as Antigame Origin - this will cause duplicated script (just different name 1. Antigame 2. Antigame Origin) in greasemonkey. So it will not replace previous version of Antigame Origin, but will be installed as new script "AntiGame".
This was also happening before :) Recommend to use only the Antigame Origin template as work file to avoid version duplication.

Next thing, you didn't include diacritics into SK language script file (for example slovencina < slovenčina). Any problem with it, why it is not included ?
sirEdward has attached the following image:
  • script.jpg
-Ogame Recension-
Ogame need a change!
-Check my account for my ideas-

Francolino

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39

Monday, November 14th 2011, 11:54am

I'm on the way to write the english news about this update.

On http://userscripts.org/scripts/show/116819 you find

Quoted

This update replaces now the original AntiGame - Please remove the AntiGame Origin version. English, French, German, Spanish and Russian are now included, please remove the AntiGam_lang_... for those languages.



This was also happening before Recommend to use only the Antigame Origin template as work file to avoid version duplication.


Right, but first i won't replace the original name. But now Tarja redirects to AntiGame Origin and we replace it now.

40

Monday, November 14th 2011, 12:50pm

Thanks Francolino, what about that SK translation diacritics ?
-Ogame Recension-
Ogame need a change!
-Check my account for my ideas-