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Easy Transport provides features to easily transport the needed resources for buildings or researches. On every detail page of a building or research are links added which allow the user to add said building, i.e. the needed resources (all or only the missing), to a queue in order to transport the needed resources from one or more planets or moons to the target.
The script memorizes the coordinates and the (remaining) resources, chooses the needed cargoes and fills in the coordinates and resources automatically. If the needed resources can't be sent all at once, the script allows the user to realize partial deliveries, while the script assumes any calculations.
Different transport tasks with the same target can be merged together.
Since the script considers the Deuterium consumption, you have to visit the research page once, so the script can read the levels of your drives.
switch (uni ) {
case "uni50de" :
case "uni60de" :
case "uni70de" :
case "uni106de" :
case "uni111de" :
case "uni30org" :
case "uni40org" :
case "uni42org" :
case "uni110org" :
Sp = 2;
break;
case "uni105de" :
case "uni105org" :
Sp = 4;
break;
case "uni35org" :
Sp = 5;
break;
default:
Sp = 1;
}
And for what exactly do I need the universe names? Isn't the number always displayed in the URL?
If you enter the game through ogame.xx you get a link like uni888.ogame.xx.
If you enter the game through gameforge.com or board.ogame.xx you get a link like name_of_uni.ogame.xx. for the universe, such as andromeda, barym, capella, etc.: andromeda.ogame.xx, barym.ogame.xx, capella.ogame.xx etc.
i've tested your script now, and maybe i habe a good idea
first: your script works fine and look good
second (my idea): it is only able to plan one building yet. my wish is, to plan more than one buildings/... because, i (or someone else) could make a plan which building should be build next, if there are more things to do, the gamer could reserve more than one "flight"
you know what i mean?
OGame-Script developer from march to july 2007
userscripts compatible with OGame v. 5.1.0.x
As a queue or add all costs of the selected buildings together and transport them at once? Latter would be used for a new colony for example.
as a queue
edit: reason for queue (more buildings on different planets/moons)
edit: another reason for queue (you can send one building from one moon/planet and another building on the same target-planet/moon from another planet/moon)
OGame-Script developer from march to july 2007
userscripts compatible with OGame v. 5.1.0.x
ToDo list:
- Compatibility to other browsers
- Option to transport needed ressources for levels x to y
- A queue for more than one transports
- Choice between LC and SC
- Option to send the needed ressources from seperate planets
you dont need the function dont you? thought it was only to get your own namespace (which you should because otherwise stupid things may happen)
If you do not use the function, the opera is not possible to send any fleet due to glitches on the page of the fleet
You can still "return" to complete the script. Also helps with bugs
Very nice script, thx. Shared it with other people and they liked it.
I have one suggestion of improvement, add feature to automatically include recources for the necessary amount of SS need for the mine.
he means the ressources for the correct amount of missing solar sats (energy) for mines
so you can transport in one flight the ressources of the mine and the ressources for solar sats
OGame-Script developer from march to july 2007
userscripts compatible with OGame v. 5.1.0.x
he means the ressources for the correct amount of missing solar sats (energy) for mines
so you can transport in one flight the ressources of the mine and the ressources for solar sats
Changes:
- Added queue functionality
- Improved usability
- Added tooltips with information on the fleets page
- Added partial deliveries
- Option to choose between SCs and LCs
Please let me know if there are bugs or errors (and I'm sure there are)
@8arlock
Opera still doesn't like my script. Can you please have a look?
If Antigame is active the tooltip does not work (and it's not important in which order the scripts were run)
It shows only the simple/normal title-attribute
If you could make it compatible it would be fine, or i would write those problem in the antigame-thread
It's not a must, to fix that ... it's a wish (make compatible)
OGame-Script developer from march to july 2007
userscripts compatible with OGame v. 5.1.0.x
I do not experience this problem with Antigame. Are you sure that not another script/addon is causing it?
Also: are you using Chrome or FF?
So far I know of one issue with the tooltips: If you click on 'all' or 'missing', i.e. add a building/research to the queue, the output gets refreshed and the tooltips are not shown.
If Antigame is active the tooltip does not work (and it's not important in which order the scripts were run)
It shows only the simple/normal title-attribute
Error thrown at line 522, column 2 in showLink(evt) in ogame_redesign_easy_tran.user.js:
if(transportBuild.length > 0)
called from line 486, column 2 in deleteTransport(e) in ogame_redesign_easy_tran.user.js:
showLink('change');
I do not see the error "Greasemonkey JS compilation".
PS
Quoted
About Opera
Version information
Version
11.50
Build
1074
Platform
Win32
System
Windows Vista
XHTML+Voice
Plug-in not loaded
Browser identification
Opera/9.80 (Windows NT 6.0; U; Edition United States Local; en) Presto/2.9.168 Version/11.50
yeah but if you remove the anonymous function than you will be in the global namespace and your variables might change while your code is executed by an external source which may corrupt your code so you should use this construct everytime!
Because of having all planets in the same galaxy and within few systems i wish displaying the planetnames next/before/above/under the coords (maybe with smaller font)
edit: or a tooltip with the planetname when mouseover the coordinates
OGame-Script developer from march to july 2007
userscripts compatible with OGame v. 5.1.0.x
that's because images are load from the same ressources as bevore the change of easy-transport
but in live ogame universe the problem is, that images are loaded from extern servers to avoid faster loading of pages (more different server-sources mean more different ports and more simultanly download, on each port it's only available to load one thing at once .... but more ports means more download )
mhhh, i'll ask for the reason why live-ogame universe load from extern servers and test-universe DON'T LOAD from extern .....
OGame-Script developer from march to july 2007
userscripts compatible with OGame v. 5.1.0.x