Future Development:
Why is the further development of Ogame currently kept secret and when will it be exposed? Will Ogame further be invested in?
At this point we don't want to reveal too much because ideas and features can change during the progress of development. It would not make much sense if the community discussed about things that haven't been fully developed yet.
Furthermore we will start to pay attention to ideas concerning the redesign, which we didn't accept before; for this the suggestions area will play an important role once again.
We are planning to involve the community a lot more. Later on there will be more information concerning this topic.
Beside combatting against empty universes and new features we are definetly planning to remove existing bugs. Of course we haven't forgotten about this.
Why have the priorities changed (features before decrease of users)? Why new universes instead of further development?
The development of combatting the decrease of users will definitely take some time (no, not as long as the redesign). Introducing no reforms at all during this period of time would only make the situation worse or rather offend the community further. We initially removed some bugs because of this and will continue to do so, as well as working on features. With more than one developer it is quite possible to work parallel.
New universes have nearly nothing to do with the development and don't influence it. They will be opened as soon as there is more need for space.
Will there be further changes in balancing (e.g. new ships, research, notations)? Will you do more for the active gameplay or will the miner direction continue?
With the redesign we mainly changed OGame's outward appearance as well as countless small alterations and additions. Now, in the process of developing, we surely will work on the game itself. There definitely is room for alterations of existing or completed reforms. We will be very open to this topic, especially concerning the suggestions area.
We will also do something for the more active gameplay (or fleet players). For example: one point we are discussing about at the moment is the relation of stars on the overall view or the moon.
There have been a lot of interesting features in the past which were short-lived. Maybe we will revive some of them.
If we introduce the 'full RD' in the old universes, it will of course contain ALL alterations. Even the altered notations for deuterium production. Possibilities for older things could be for example the scrap merchant, we are open to ideas concerning these.
Are you thinking about abolishing the noob protection?
No.
It is quite possible that we will adjust the noob protection at some time to make it 'friendlier' for beginners.
Will there be new (payment-)features? Will there be changes on the current payment/premium (merchants/officiers)?
I cannot say much about this right now, but there will be changes in this area. However, these will mainly concern simplification or adjustment. Things like buying raw materials still won't exist.
Will new ideas of the community be realized? Why hasn't this happened already?
Some small idead have been involved during the process of development as well as countless suggestions for improvement. There will be more about this topic later on.
We are especially paying attention to tools concerning OGame and use them sometimes to come up with new and interesting ideas. Of course we are eager to incorporate some of these possibilities themselves
Why are threads and actions (ideas, petitions) concerning the decrease of users being ignored?
These threads are definitely recognised but we are pursuing our own concepts (in which we partly work in ideas of the community). Just because we don't take part actively in some of the threads doesn't mean we ignore them.
This doesn't mean that we refuse the fusion or similar possibilities. The petition, mothership-ideas and other suggestions are taken into account but their realization is not yet ready for publication. Still we would like to reduce the number of universes or reduce them to a level where there are enough active players in every universe.
Now that the RD is completely online we will reconsider old ideas which have been rejected beforehand and see if they are reasonable. It is possible that some of them will be realized too.
Will the home page be revised?
Not at the moment. Of course it could happen, if we discover a more elegant concept. Small changes are always possible.
Should there be better concepts, we are open to them. We are keen to look ar the team site again, maybe it can be divided in a better fitting way. There will not be two parallel versions of the home page.
Will the performance be further improved ? Will it be possible to play fluently with IE & FF?
f we discover any problemes concerning the performance, we will work on them. Of course, different browsers react differently to the given code. A good example for this is Chrome, which we do not support officially (like IE or FF), but which can handle OGame faster.
FF4, which is currently under development, will make a big step forward and because of some changes it will be faster, similar to how Chrome is now. I can't say much about IE right now but the upcoming version should be faster as well.
Will 'real' skins be supported again some time?
Currently there are no plans for this. Still it is possible that this point will be reconsidered. I am very happy myself about how creative some players have been in relation to there own styles via addons (stylish) and what can be possibly done because of this.
Furthermore, tools like the Chrome addon 'Cogame' offer the possibility to set skin paths.
Will there be universes with more possible players?
Right now the limit of players is relatively settled, since the free planets would run out, i there are too many players in one universe. Increasing the amount of players would therefore only cause bigger problemes.
The amount of players currently orientates itself towards the available space in the corresponding universe. If too many players just had no more free planet to colonize, there would be a problem.
Will it be possible to move a planet?
This concept has already been succesfully tested in another GF-game (Ikariam). It is quite possible that we will introduce it in OGame.
A move of planets surely would have to be restricted. On the one hand to ensure that players do not move daily, but also to give targets a chance and not positioning the fleet directly next to them. This is a premium feature in Ikariam.
Will there be artificial enemies?
These already exist on expeditions. There are no more plans in this direction.
It is also not planned to generate artificial players for empty universes