3. How can I use activity?
Activity is a very important part of the gameplay. There are many strategies based on it.
First of all, you should know that server forces you to log off at 3:00 AM ST. As logging in again creates activity, players with no activity at homeworld at that time are not online. So, attacking after 3:00 AM ST is quite a safe way to prevent ninja or to carry out slow actions such as MoonDestruction attacks.
But the "art of hunting" is far more complicated than this. In this guide we will show you just some very basic informations, since we all know that reading a guide will teach you much less than experiencing.
First of all let's say that * can be created by 2 different kind of events: any activity on the planet/moon made by the player himself or any kind of fleet contact. Probing can help you understand which was the kind of activity shown, and in case there is a moon, to understand if it was on planet or moon, but your probing will create another * which will overlap on the previous one, so you could miss some important details for your chase this way. That is why a good hunter will spend much more time looking at you patiently on galaxy view rather then carpet probing all your planet/moons at 2:40 AM waiting for a lucky shot!
That is the best way to understand your prey's habitudes and fleetsave style. Simply looking at galaxy view, you can figure out his usual online/offline times, when he usually fleetsaves, when and possibly where the fleet comes back, if the player is online before or after his fleet landing and most of all, if he commits any remarkable mistake.
You won't need to probe that much either. At the contrary, knowing when and where to send a single probe is the perfect completion to your hunt. You don't need always to look for the fleet, but maybe just to see how much deut there is on the planet/moon, to see if anything changed since the last time you probed that target, to check for similarities or differences towards other panets/moons of your prey, to see if your probe is the last activity done on that planet/moon, and many more things you could like to have "just as informations".
Moreover, seeking a target by his activity stars is the only way to catch "un-catchable fleetsaves" such as deployment between moons (recalled or not), moon-df or moon-colonization fleetsave as well. Of course some mistake on the defender side is needed, but even the most careful player has some day in which he cannot take all the necessary precautions or in which he has to act differently than usual. If you know which are his habitudes, you'll notice it, if you just random probe, you'll miss him even if he made all the possible mistakes.
Scared? You'd better do, so you can finally figure out why one of the several untold rules of this game says: "being paranoid in ogame is never a bad idea"!
For further details about how to hunt a fleetsave, check the
Fleetsaving Guide.