astro was brought in the game and linked with the colonisation slots in order to slow down the beginning of the universe, and reduce the development of the top players (compared to the "mass")
Yes, astro was brought to bring some order to the progression of game, slowing down in a certain way the beginning of the game for a new player, it didn't however reduce the development of the top players as you say. If you think about it, when astro was introduced, top players were the first to be able to get more than the previous 8 colony limit, thus getting a certain boost in their development. We are not discussing astrophysics though.
Top players would get their new colonization slots much quicker than before, and would increase the difference with normal players the same way...
The idea is to keep wait times of researches reasonable for a starting player and an advanced player. Yes, with the formula I suggest, in a way it is inclined to take more effect as you progress in game because as you progress, the wait times become insane, so this formula will keep the times reasonable when advanced in game. Also, since the formula will take barely any effect with a starter account, then it keeps these wait times reasonable as well. With reasonable I mean not too short nor too long correlated to a given moment of a players game progress.
Also, please don't forget, as you and I have mentioned before, and let me quote you:
At some point, you will be blocked anyway because the researches are too expensive.
So yeah, remember that reducing time will not make a research more available to players.
It is important to look for flaws in a suggestion in order to improve it or discard it, but one must not try so hard to just look for the negatives in a suggestion. Just saying.
You say that the limit will be the amount of ressources, and not the time. But.
If you are not able to spare the needed amount for level +1 during the time of research of the current level... Its exactly the same, excepts the fact that you don't see a chrono during the spare time.
I didn't understand that.
Moreover, don't forget that tomorrow, for impatient players like you, you will have several paid solutions to decrease the time of research (officer + items V4 = 49% reduce time). Stop to ask to Ogame to be more easy each day...
Sense to me would be finding a way in which ALL players can get better wait times while keeping them reasonable and 'balanced', like a small tweak in the formula that benefits everyone, fleeters and miners. Sense to you is saying this suggestion has no point because you will be able to pay to reduce research wait times, even though not everyone will be willing to pay for these benefits, thus benefiting only some players.
I hope you can give it a try and see this through another point.