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[Feedback please!] reduce the researching time

cristuning84

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1

Wednesday, February 1st 2012, 11:52am

reduce the researching time

Hello everybody.
I wanted to say to you that it would be great if we found the way to reduce the time of researching.
As all of you know (especially in the old universes), the time to upgrade a research is very huge: many weeks or months.
Even if you have 10 planets and in each of them, the labs are at level 12 and also the Network Research at level 9 (as I have), the researching time is very very very very very very long!
I don't know how, but if there's someone who knows how to reduce the time of a research, please, write it down!
thank you
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Wednesday, February 1st 2012, 12:49pm

Whole OGame slows down as you progress. I like that, because it balances the game. Weaker players can catch up with stronger ones.
As for your situation, why did you stop at lvl 12? I have 8 labs at lvl 13. If I had 10 labs, I'd surely raise them to lvl 14 at least.
And of course, use technocrat, to cut down your research times for 25%.
The longest research that I did took me 78 days with technocrat (104 days normal research time).
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cristuning84

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Wednesday, February 1st 2012, 1:14pm

Many people don't have the technocrat, because they dont' want to spend money (as me) and/or beacuse they dont' find enough dark matter to buy it.
What about the labs, ok, you could upgrade them beyond the level 12, but don't forget that many people cannot do this because they don't have many spaces in their planets, because, for example, they upgraded other buildings, such as the mines.
Then... you are speaking about 78 days.. does it seems to you a short time????????????????????????????? 8| 8| 8| 8| 8| 8| 8| ?( ?( ?( ?( ?( ?( ?(
It's a very very very long time!
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4

Wednesday, February 1st 2012, 1:20pm

Guys i understand that the game needs a slow down at one point but with 17x10 labs, tehcnocrat officer on astrophiysics 25 will take me more then one year to complete (and i play on a 4x!!!)

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Wednesday, February 1st 2012, 2:02pm

I agree to reduce the researching time.
Now, in old unis, I need from 6 to 1 year for complete a research.
:whistling: :whistling: :whistling:


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6

Wednesday, February 1st 2012, 8:17pm

Personally I like it how it is, it's a nice balancing feature for the game. Time is related to resources - the more resources the loner it takes.
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cristuning84

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Thursday, February 2nd 2012, 4:06pm

Resources???
Do you mean that you are happy if a research takes 6 months?
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8

Friday, February 3rd 2012, 12:41pm

I play in an old uni 1x.
I have astro19, network7 and 8 lab.15.
For astro20, the time with technocrat is more than 5 months.

And I need astro21 for a new planet...

It's too long...

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Friday, February 3rd 2012, 9:54pm

I'm in the same situation of cussler... I think it's a good idea to improve something to reduce time of researches ;)


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cristuning84

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10

Monday, February 6th 2012, 9:21am

If it's possible, what about to add the prefix: [Feedback please!]?

Maybe after that, we can find out some new formula to reduce the researching time.
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11

Saturday, February 11th 2012, 5:39pm

Research Time Formula enhanced

Research Time Formula enhanced


I was thinking how pointless it is to wait weeks for a research once you are advanced in game, I don't think there is a 'balance' reason or anything for this. Research basically comes to a level limit once it starts getting impossibly expensive anyways, however, when they are in the resource possibility, there really is no reason why they should take that long. Or any reason I can think of.

I thought maybe just adding one more variable to the formula, then the time can be decreased to a much more reasonable time lapse.

The current formula is: (Metal + Crystal) / ( X * 1000 * (1 + R) )

X = Uni Speed
R = Addition of Research Lab levels according to your Intergalactic Research Network level

What I would add is:

(Metal + Crystal) / ( X * 1000 * (1 + (E * R) )

E = Number of Expedition slots available


This wouldn't dramatically decrease the time, but would decrease it to a more reasonable time.


For example (not a personal example), if you currently have level 16 astrophysics and want to upgrade to level 17, and you have Intergalactic Research Network level 7 with 8 planets, all with level 14 Research labs, then your current wait time in a 1xSpeedUni = 4 weeks 6 days 5 hours 41 mins 48 secs.


With my tweak that would be decreased to 1 week 1 day 14 hours 47 mins 48 secs. Which is still a long time but a lot more reasonable than waiting almost 5 weeks.


It would make sense that the astrophysics come into play to help reduce research time since its description says it develops better labs for ships, thus improving labs on planets :thumbup:



H: Moved from: [Suggestion] Research Time Formula enhanced

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12

Sunday, February 12th 2012, 2:32am

I agree that the research takes extremly long time...
How about a new research - some kind of nanite for the lab. and you can start researching this "lab-nanite thingy" when you have the IGN on lvl.... 4-5-6?






13

Sunday, February 12th 2012, 8:18am

Thanks for moving my post, I had made a thread on the suggestions forum. I had first posted this on my server forums but I thought the idea might get more attention here.

Personally I like it how it is, it's a nice balancing feature for the game. Time is related to resources - the more resources the loner it takes.
High waiting times really doesn't do anything to balance the game. Reducing the time of researches would not throw the game out of balance at all either. You see, decreasing research time will not make the research more available to players or less expensive obviously.
The amount of resources needed for a research will always increase and maintain that "balance" you talk about, at some point a research is just not worth doing because it's simply too expensive for you at a given moment.


On my server forums, someone said that the research time is part of the planning you have to do in game. What I responded was that there really isn't any planning involved when it comes to waiting times, one would just go like: "ummm, weapons or armor for these next 3 months? ...hmmm, ini mini miny mo...".

So I really hope this gets somewhere, nice to have found this thread :)

14

Friday, February 17th 2012, 12:08pm

I am not really convinced... The long development time for some researches is a challenge of the old universes... When you get your one, it's a real reward for your investment... Soon, you will be able to put the vacation mode and freeze your on-going research, that's enough in my opinion. I don't see the point to reach the high levels quicker, it doesn't bring anything more to the gameplay, just make the progression easier. At some point, you will be blocked anyway because the researches are too expensive.

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Friday, February 17th 2012, 8:32pm

Soon, you will be able to put the vacation mode and freeze your on-going research, that's enough in my opinion. I don't see the point to reach the high levels quicker, it doesn't bring anything more to the gameplay
I completely agree ^

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16

Friday, February 17th 2012, 8:56pm

If the time of research is decreased because today some players are crying for astro 21, tomorrow the same players will cry for astro 23.

Yes, it's long, it's expensive... it's logical.

17

Saturday, February 18th 2012, 11:32pm

I am not really convinced... The long development time for some researches is a challenge of the old universes... When you get your one, it's a real reward for your investment... Soon, you will be able to put the vacation mode and freeze your on-going research, that's enough in my opinion. I don't see the point to reach the high levels quicker, it doesn't bring anything more to the gameplay, just make the progression easier. At some point, you will be blocked anyway because the researches are too expensive.
Ongoing research while in vacation mode is different from what is being discussed here and is not a solution either to the suggestion in discussion here. So how is something barely related to the suggestion here, enough?? I didn't get your point with that.

Yes, better progression to the game would be the whole point of the suggestion, it would mean a lot to many players, as waiting for several real life months for a research has very little point to the game.

And yes, as I mentioned in an earlier post and as you mention as well, this would not "unbalance" the game at all, as at some point you will be blocked from certain level of researches because they get too expensive. This is a good thing about ogame and this suggestion is not messing with it at all.


If the time of research is decreased because today some players are crying for astro 21, tomorrow the same players will cry for astro 23.

Yes, it's long, it's expensive... it's logical.
That is false logic in your post, just because we suggest for a more reasonable time wait for researches, doesn't mean that later on players will ask for less time for even higher level researches. This is because of what 'NusaDua' and I have mentioned about amount of resources blocking you from advancing in researches, they simply get too expensive, and that is fine, the suggestion is not about resources, it's about unnecessary time wait.

Revising the twitched formula I suggest, time will not be significantly reduced to a day wait for example, neither would this happen to mid term researches, because the twitch I add progresses as the number of expedition slots increases, and these increase in correlation to your progress in game. Also, expedition slots cannot be increased by A LOT, so the decreased time to wait is in a way, balanced in the game's natural way of progressing.

I hope I explained myself correctly. :P

18

Monday, February 20th 2012, 1:09am

Quoted

Reducing the time of researches would not throw the game out of balance at all either.


Lastian, I quote this from one of your previous message.
Correct me if I am wrong, but I think most of the players are thinking "astrophysic" when we talk about research time, because it is the most interesting research to develop. I don't know if this is convincing but... astro was brought in the game and linked with the colonisation slots in order to slow down the beginning of the universe, and reduce the development of the top players (compared to the "mass"). You are proposing to reduce the time of research by 4, what would happen in this case ? Top players would get their new colonization slots much quicker than before, and would increase the difference with normal players the same way... Doesn't break the balance, but it is not a "neutral" idea.

And... people who wants more more things in less time... they can play on x2 or x4 servers ! :phatgrin:

19

Monday, February 20th 2012, 9:32am

If the time of research is decreased because today some players are crying for astro 21, tomorrow the same players will cry for astro 23.

Yes, it's long, it's expensive... it's logical.
That is false logic in your post, just because we suggest for a more reasonable time wait for researches, doesn't mean that later on players will ask for less time for even higher level researches. This is because of what 'NusaDua' and I have mentioned about amount of resources blocking you from advancing in researches, they simply get too expensive, and that is fine, the suggestion is not about resources, it's about unnecessary time wait.
Absolutely not false logic.

You say that the limit will be the amount of ressources, and not the time. But.

If you are not able to spare the needed amount for level +1 during the time of research of the current level... Its exactly the same, excepts the fact that you don't see a chrono during the spare time.

It's incredible because I've never heard any fleeter crying about the time research for weapon technology or engine researches. And today, the only technology useful for miners appears, and ... hop, the Complaint's Office is full -__-".

Moreover, don't forget that tomorrow, for impatient players like you, you will have several paid solutions to decrease the time of research (officer + items V4 = 49% reduce time). Stop to ask to Ogame to be more easy each day...

20

Monday, February 20th 2012, 9:44am

astro was brought in the game and linked with the colonisation slots in order to slow down the beginning of the universe, and reduce the development of the top players (compared to the "mass")
Yes, astro was brought to bring some order to the progression of game, slowing down in a certain way the beginning of the game for a new player, it didn't however reduce the development of the top players as you say. If you think about it, when astro was introduced, top players were the first to be able to get more than the previous 8 colony limit, thus getting a certain boost in their development. We are not discussing astrophysics though.
Top players would get their new colonization slots much quicker than before, and would increase the difference with normal players the same way...
The idea is to keep wait times of researches reasonable for a starting player and an advanced player. Yes, with the formula I suggest, in a way it is inclined to take more effect as you progress in game because as you progress, the wait times become insane, so this formula will keep the times reasonable when advanced in game. Also, since the formula will take barely any effect with a starter account, then it keeps these wait times reasonable as well. With reasonable I mean not too short nor too long correlated to a given moment of a players game progress.

Also, please don't forget, as you and I have mentioned before, and let me quote you:
At some point, you will be blocked anyway because the researches are too expensive.
So yeah, remember that reducing time will not make a research more available to players.


It is important to look for flaws in a suggestion in order to improve it or discard it, but one must not try so hard to just look for the negatives in a suggestion. Just saying.

You say that the limit will be the amount of ressources, and not the time. But.

If you are not able to spare the needed amount for level +1 during the time of research of the current level... Its exactly the same, excepts the fact that you don't see a chrono during the spare time.
I didn't understand that.



Moreover, don't forget that tomorrow, for impatient players like you, you will have several paid solutions to decrease the time of research (officer + items V4 = 49% reduce time). Stop to ask to Ogame to be more easy each day...
Sense to me would be finding a way in which ALL players can get better wait times while keeping them reasonable and 'balanced', like a small tweak in the formula that benefits everyone, fleeters and miners. Sense to you is saying this suggestion has no point because you will be able to pay to reduce research wait times, even though not everyone will be willing to pay for these benefits, thus benefiting only some players.

I hope you can give it a try and see this through another point.

cristuning84

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21

Monday, February 20th 2012, 10:27am

Quoted


Correct me if I am wrong, but I think most of the players are thinking "astrophysic" when we talk about research time, because it is the most interesting research to develop.


It's not completely true: not only atro is a long research, but also:
- Spy tech
- Network
- Shielding Tech
- Armour Tech
- Weapons Tech
They are all very long researches: many weeks!
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22

Wednesday, March 7th 2012, 4:28am

Well, sooo, when do we know if a suggestion is actually being considered by gameforge? :P

23

Wednesday, March 7th 2012, 4:33pm

You complain about the research times because you have only a combined research lab of 100?
Think of the times when there was no research network. At that time a research took a long time. How about 45 days for Armour Technology 15? And not being able to do anything significant to shorten it?

Astrophysics 20 would have taken about 1,000 days at that time.
So please stop whining about five or six months!

24

Wednesday, March 7th 2012, 11:15pm

Yes, it's progress, no point in comparing a suggestion to something that is no longer in play.

I am not complaining, I am suggesting. I'd appreciate some feedback on how to improve or why reject the suggestion (not just: "I hate change").

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Thursday, March 8th 2012, 11:03am

I guess the "Newton" robot helps a bit ;)






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Thursday, March 8th 2012, 11:05pm

I guess the "Newton" robot helps a bit ;)


Correct - So this comes with 4.0

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Friday, March 9th 2012, 9:50am

it helps quite nothing: in a research during 6 months, the newton robot wili reduce the time of 5 days, so quite nothing (in the italian board we made some calculation about this newton robot and we found out that the reduction is quite insignificant. If I find it, I wil write it down here).
This robot reduces the time of many days only if you pay A LOT of money. And I mean a lot, a lot, a lot, a lot of money.

And anyway, here we are speaking to find a free solution, not a payment solution!

EDIT: it seems a good solution: Nanite for research (it was already posted here, at the post number 12: [4.0] reduce the researching time).
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Friday, March 9th 2012, 5:01pm

And anyway, here we are speaking to find a free solution, not a payment solution!


You are right, i move it back.

29

Friday, March 9th 2012, 6:40pm

Yes, the idea is to make a suggestion for this which will apply to all, not just those who pay.

Just to throw it in again, this is my suggestion (this is in my first post of this thread), it is an enhanced formula for research times:

The current formula is: (Metal + Crystal) / ( X * 1000 * (1 + R) )

X = Uni Speed
R = Addition of Research Lab levels according to your Intergalactic Research Network level

What I would add is:

(Metal + Crystal) / ( X * 1000 * (1 + (E * R) )

E = Number of Expedition slots available

Further details on why this "E" variable in my first post in this thread.

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Monday, March 12th 2012, 11:58am

Well, the suggestion of a Nanite for research, would reduse the time by 50% each lvl, no matte what speed of the uni ect, just as the "normal nanite does...

Nanite for research?






31

Monday, March 12th 2012, 1:49pm

just a quick fact i noticed last week. i could have astro 23 at about christmas if i pay ~4800 euros.

research should be slow in comparison to the game to limit the pace of the game somehow to balance the game. make it faster by exponential factor would be to much in my opinion but a speedup up to 4 like the idea with the expedition slots would be acceptable in particular because you get those slots relativly late.

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Tuesday, January 15th 2013, 3:36pm

What about the "speed up" button?
That really enhance the researches obtention.
I guess it isn't a userfriendly solution... but... if you wanna discuss about a "free" option, maybe we can join this with the already mentioned suggestion " Nanite for research "?


33

Tuesday, January 15th 2013, 3:44pm

Sorry but instead of this nanite, I prefer this one suggestion: [Feedback please!] Improvement in the Intergalactic Research Network (OGame.ES Sugg)


Because it is not only reduce searching time, it improves the alliance cooperation.. So it have 2 very nice advantages in only one suggestion.


Of suggestions implemented by GF like:
Deconstruction Time Needed
This post have already been reported

This post has been edited 3 times, last edit by "Raszagal88" (Jan 18th 2013, 9:17am)


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Friday, January 18th 2013, 3:29am

In OGame.BR a player made ​​a suggestion like this:
http://board.ogame.com.br/board409-o-jog…-de-servidores/

Topic here in Origin:
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Saturday, February 2nd 2013, 9:22am

I totally agree with the suggestion Lastian did as to the formula change. Very subtle yet very good change. Just don't like the fact that, when you have still 0 expedition slots (early on the game) that actually would mean LONGER researches. But then again, those are already fast cause it's the beggining of the game. But anything that lasts longer than 3-4 months is an absolute abuse.

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